![]() The last resort is to launch a nuclear strike against “a group of targets in a number of countries.” The aim stated in the article is to “break the will” of the collective West by forcing it to abandon its quest for supremacy. Only the return of the real fear of a nuclear apocalypse can sober Western elites who are prepared to impose their hegemony on the rest of the world by force, no matter what. The latter is the starting point for Sergey. ![]() Add to this the disbelief that a full-blown nuclear war can really happen, which has led to existential fear removing itself from the equation. The reasons for this are both the general increase in aggressiveness in international politics and the strategic carelessness resulting from thirty years of relative peace under American hegemony. One thing is indisputable – the risk of nuclear war is higher today than at any time since the early 1960s. Karaganov’s arguments can be judged on their own merits, especially as they range from the practical to those which are an article of faith. But the issue raised by my senior colleague affects everyone, so I will venture to speculate from the position of an informed layman. Your humble servant is not, and does not claim to be, an expert on nuclear weapons and the principles of deterrence. Thus, when someone dares to question whether we need to return them to the status of a conventional weapon, it causes shock and indignation. Instead, they were regarded as a deterrent – both to the enemy and to “hotheads” at home. The certainty of the inevitability of such a scenario and the fear of its realization meant that atomic bombs were not considered to be battlefield weapons. Relations between the nuclear superpowers in the last century were based on the assumption that any use would lead to all-out war and the destruction of civilization. The consequences of those attacks are well known. Public debate on the permissibility of using atomic bombs has been taboo since the United States dropped two on Japan. ![]() This was probably the author’s intention. Share your own scenes, characters and kinks!Beautiful soundtrack and stunning artwork by various popular internet artists.An expanding development, with an open dialogue to the community.Venture Seas is currently a solo development (VentureSwitch) with occasional artwork commissions to ease the workload.Venture Seas is a fictional story based in a fantasy world, where the politics, theology or prejudices of real-life do not apply.As a means to create an engaging story, characters may express opinions or actions that could be considered offensive or distasteful.Sergey Karaganov’s article, arguing that “the use of nuclear weapons could save humanity from global catastrophe” has provoked a strong reaction. Level up and improve them.Extensive modding capabilities. Build a deck and improve it throughout the game by discovering new actions.Collect Rarity-tiered equipment to improve your characters abilities during scenes and combat.Dating system, complete with relationship drama and regretful decisions!Experience (fully optional) animated sexual content, with alternate versions and branching content.Horny gals, beefy guys, insatiable demons, twinks, monster-girls, intersex, traps, and loads more kinky content types.Optional Censors so that you may enjoy the adventure without any 'nipple slips'.Dynamic NPC generation using a powerful character creator system.Create your own character, and transform their appearance throughout the game.Hire and manage randomized fighters and brothel workers. You can choose, dress and train the courtesans.Unique dungeon system, where stat checks and player choices determine your success.Card-based combat. Sail the oceans of Miloria and meet various characters across diverse climates.Make political decisions on how to run your ship, balance your crew morale and profits.Manage a seabound brothel to generate extra income.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |